![]() ![]() We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. (And more can be found at the Wonderland Imprints publisher page.) The Wonderland Imprints Swords & Sorcery Library This book is also now available in a full-color 8.5”x11” print edition, in both paperback and hardcover formats, at the author's Amazon page. To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.ĭisclaimer: This product contains assets that were procedurally generated with the aid of creative software powered by machine learning.įull Color Softcover and Hardcover Print Edition The next module in the Castle Oldskull series, CO2: The Classic Dungeon Design Guide II, is available here. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.) 12 chapters, over 100 section topics, 72,000 words, 188 pages organized via a fully ordered table of contents. (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. This Guide is your gateway to the realms of sword and sorcery. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. ![]() The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours. A complete second book is included herein as a detailed example of dungeon design, featuring many pages of specific examples. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more. * Every endless labyrinth ever, under one cover. Over 10,000 unusual benefactors (“quest givers”), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign. This old school Guide is filled to overflowing with 220 pages of design material and dungeon generation tables. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. This Game Master’s guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time.īest of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. Module CO1: The Classic Dungeon Design Guide For Advanced / Basic / Expert Fantasy Role-Playing Systems
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